

Reward: 25% that shrine heals you for 5-20 hpĭestroying it: vision becomes worse (lower view distance)

Reward: 35% to aquire a random item or effect, such as: teleportation a few times, summons water, floor destruction, bonus inteligence, death protection and so onĭestroying it: character gets stunend for few seconds Invest money in shop rather than in Money Shrine, sacrifice only weh n u have too much gold.ĭestroying it: summons arrows to damage you for about 50 hp ( can be doddged )
#Vagante wiki shrines full
Dont use the blood shrine unless u can finish the floro with full hp. Sacrifice only thsoe items u would throw out anyway. Shrines are finite, meaning that the amount of offers u can make is limited and random. No, usually armors with low stats or common weapons. You gain experience bases on some factors that determine how well you did in a run.Drop an item from ur inventory near the shrine. Most backgrounds are unlocked by reaching certain progression levels.

Your maximum HP is locked to 1 but you deal heavily (~10x) increased damage.Īlternate music theme that has a chance to replace the Cave theme on some floors.Īlternate music theme that has a chance to replace the Forest theme on some floors.Īlternate music theme that has a chance to replace the Catacombs theme on some floors.Īlternate music theme that has a chance to replace the Rift theme on some floors.Īdds a lever to the lobby that allows you to enable the Hard Mode. Houndmaster ExclusiveĬlear 3 floors while wearing equipment with the "death becomes easier to encounter" effect. Start with a Heavy Flail with Slow Enemies instead of the wooden club. Start with the Heirloom Ring (+3 INT, % chance to increase Eleclance range). Start with a crossbow enchanted with Weightless Arrows and Arrow Trajectory instead of the short bow. +? -? (Effects of the Deranged will activate on you approximately every 45 seconds). Greatly increased chance of cursed items from chests. Makes the Scholar Shrine only require 4 points total to return a spellbook (Books are worth 3 points, scrolls are worth 1). You will begin the game as a random class with a random background and random skill trees.Įvery chest turns into a mimic, which becomes friendly and able to be picked up.īonfires have a chance to grant a stacking bonus to equipped items until unequipped. Start with 1 point of poison resistance and 2 (unidentified) poison potions.īegin the game with a Stolen Ring (+10 crit chance). Potions of Poisons heal you (15HP), but Potions of Regeneration are less effective (15HP). Breaking holy vow is permanent (Lose 50% of gained stats when armor is equipped). Increased stats for each floor beaten without equipment (weapons excluded). (Only affects the player using the background) Your character starts with 5 bombs but is unable to read any scrolls or spellbooks. 1 STR and -1 DEX but every spell you learn starts at level 2. (The scarecrow does not have feelings, despite claims to the contrary. Heavy Throws passive effect (increased throw strength, separate effect from Throw Hard).Īdds a scarecrow to the lobby, which can be used as a training dummy. These contents can be tracked in the Unlocks menu. Throughout the game you will be able to unlock a lot of different content.
